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![heroes 3 spells heroes 3 spells](https://i.redd.it/tqyk39cbluq51.png)
There is no point saving and reloading hoping for a better choice. This is usually the case, and you should know it is set at the beginning of a game, when the map is fired up. If you have to fight an enemy hero to get you will know all about it.briefly.įurther to mage guild spells appearing randomly. When you equip this sword it gives you Armageddon AND makes all your troops immune to it. Plokite Wolf is correct.but there is another way if you are playing Armageddon's Blade expansion. So unless you can reach a different town that can host the spell, or find a loose spell scroll with Armageddon in it, then you can't find/use that spell on that specific map. Death Ripple being a Necropolis-only spell). Plokite_Wolf: Spells which appear in mage guilds are given randomly (taking into account certain limitations, e.g. Useful for holding those pesky bags of gold and similar artefacts. So you could in theory have an extra eight heroes if you garrisoned them all. There used to a bug where although you are limited to eight heroes, if you leave any garrisoned, they don't appear in the adventure map roster - ever. This can cause some confusion if you don't expect it. Note also that when you garrison a hero (move him into the top row) he will appear at the bottom of your hero roster on the adventure map when he moves back to "visiting". The AI often hires a last minute hero just for this, so you have to fight a weak force in the open (using up your luck and morale bonuses) before starting a siege. If you have a hero garrisoned, and another visiting when the town is attacked, the visiting hero and his troops fight in open ground. Notice when you buy troops they initially appear in the "garrison" row. The difference between garrison and visiting are mainly for leaving troops behind when a hero leaves town. Though if a town has no mage guild you wont regain spell points. If you just go into a town and then straight back out no spells are learned.Īlternatively, you can leave a hero in town overnight and they learn available spells and regain all spell points. To learn new spells from a guild, just move the hero into the town, click on the mage guild, and you are done (assuming you have a spellbook and the required skills for 3rd level and up).
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If you move the hero to the top slot he will be "garrisoned". Rerednaweht: And what is "visiting?" Walk out of town and go back in?ĭoes every town only teach one spell ever? Is it on a cool down? "Visiting" is actually having your hero on the bottom of two rows available in the town.